Noesis.EXE Beta

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Okay so this is the finished version of the issue 1 cover- the comics with the dark blue cover are going to be rolled out as and when I get re-prints. Only 40 dark blue ones will ever exist. From now on it’ll be this one <3

Okay so this is the finished version of the issue 1 cover- the comics with the dark blue cover are going to be rolled out as and when I get re-prints. Only 40 dark blue ones will ever exist. From now on it’ll be this one <3

14 notes

Before my housemates suggested I make a tabletop from the Noesis.Exe idea, it was a comic! I just put the first installment up online for reading, you can have a look at it here!

Thanks <3

Filed under Noesis.exe

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As promised!

Version 0 Beta!

^(will open in a new window)


Those of you who have been keeping up with my once-a-week project videos will know that this is all about, but for those of you who don’t:

Me and my lovely assistant are pretty busy trying to get ourselves degrees right now, so things have slowed down here. Basically as and when I finish new additions/make minor changes to the game I’ll add them to the documents in the link provided. Which by the way, you are free to download and play about with as much as you wish.

Right now you will find all of the Class Guides all ready for beta testing (There may be some problems with the Technophile class being TOO strong, but right now we’re unsure if that is because the player in the test-group is just a little better at character-building than the others!)

As well as that you will find the Items Chart, which may not make so much sense right now, but when I upload the Admins Toolbox you’ll be able to design your own items based off fragments you’ve earned (by obliterating monsters) and raw materials you have (data! yum!). As well as some other cool augments. 

The Enemy Directory is a little sparse right now. I actually have the data for around 60 enemies, but the last two weeks the document was riddled with issues and got corrupted and recovered more than once (ew!). I’m manually copying everything over to this fresh new document but it is very time consuming! So please bear with me, I’ll try to pull over three or four every day until it’s done!

Anyway, I hope that this is at least a little exciting for you guys. I’ll make short post more regularly noting what has been updated, as and when I do it.

If you notice anything amiss/askew feel free to send me a message, that way I can fix it! If you have any burning questions feel free to pop them in the ask box.

Thanks for sticking around, guys!

3 notes

Finally playing with the concepts visually.

The system had an 8 hour play-test a few days back. A few things left to smooth out yet, but it’s nearly there.